Innovative game as a means of professional self-determination of students

- Гриценок, Л.І. (orcid.org/0000-0002-0055-2185) (2016) Innovative game as a means of professional self-determination of students Електронний збірник наукових праць Запорізького обласного інституту післядипломної педагогічної освіти. Матеріали Всеукраїнської конференції з міжнародною участю «Науково-методичні засади професійного розвитку фахівця у системі неперервної освіти», 3 (25). ISSN 2223-4551

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Abstract

Systemic activities school in the area of professional self-needs students relevant tools. The innovative game can be such a tool . Innovative Game, based on a more complex organizational-activity games, a is a form of joint activity for develop new knowledge, new ways of organizing, identifying participants, contributing disclosure of their creative potential.

Item Type: Article
Keywords: Innovative game, organizational-activity games, providing, dysobjectivation, problem-making, goal-setting, self-determination in the game, reflection, schematization, professional self-determination
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.01 Fundamentals of education. Theory. Policy etc.
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Divisions: Institute of Problems on Education > Laboratory of Labor Education and Vocational Guidance
Depositing User: - / нс Людмила Іванівна Гриценок
Date Deposited: 10 Apr 2018 07:27
Last Modified: 10 Apr 2018 12:19
URI: https://lib.iitta.gov.ua/id/eprint/710369

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