Educational gamification to improve learning efficiency

- Коневщинська, О.Е. (orcid.org/0000-0003-4125-8764) (2017) Educational gamification to improve learning efficiency In: Науково-практична конференція "Мультимедійні технології в освіті та інших сферах діяльності" . НАУ, м. Київ, Україна, pp. 34-36.

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Abstract

The extremely rapid development of Internet technologies in today's digital society is causing rapid changes in the educational field. At the present stage of the development of the information society, educational trends, such as mixed and mobile learning, MOOC, complemented reality, cloud LMS, personalization, BigData, gamemaking, which can change not only the content of education, but also undoubtedly affect its quality, are considered to be priorities.

Item Type: Book Section
Keywords: gamification, educational brand, educational platform Minecraft
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Divisions: Institute for Digitalisation of Education > Department of Open Education and Scientific Information Systems
Depositing User: к.пед.н. Ольга Еммануїлівна Коневщинська
Date Deposited: 25 Nov 2017 18:14
Last Modified: 25 Nov 2017 18:14
URI: https://lib.iitta.gov.ua/id/eprint/708904

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